$1.5m · Token financing (ICO) · Mobile gaming · Paris, France
Octo Gaming raised $1.5m through digital-token purchases, including backing from Solana Foundation, according to Maddyness’s interview with co-founder Thomas Bourbon. The Paris company operated a mobile gaming app with seven games and planned to fund additional games, new features and at least five hires. Its plans included allowing players to use NFTs across more games and expanding the app’s multiplayer offering.
Historical announcement: Tech.eu classifies this transaction as an ICO. Token purchases should not be interpreted as disclosed equity ownership.
Digital ownership becomes useful through the games around it
Octo’s plan to let players use NFTs across games addresses a practical limitation of digital ownership: an asset has limited utility if it works in only one experience. That connects the financing to the wider thesis that portable digital goods can help games share audiences and give players more reasons to stay within an ecosystem.
For Octo, that potential depends on the quality and compatibility of the games it adds. Rewards may encourage a first visit, while enjoyable play and usable assets can support repeat participation. The commercial task is to make each new game strengthen the existing app experience, so that development spending builds a durable player community alongside the token economy.
Explore this theme
Fabric Ventures’ Open Economy thesis discusses user-owned digital goods and entertainment networks, providing context for the ambition to make gaming assets useful across experiences.
Fabric Ventures, hosted on EUVC · 4 January 2023
Sources checked: Maddyness — original founder interview and financing report · Tech.eu Funding Explorer — round classification.
Corrected 16 September 2026: the original Maddyness report states US dollars and was published on 27 March 2023; Explorer records euros and 31 March.



